REVO v0.33.2: Weapon Unlocks Jul 29, 2020Jul 29, 2020Drew Van Camp Comment The pace at which player weapons are unlocked is now significantly different. First of all, you start with only one weapon instead of [...]
REVO v0.33.1: Cinematic Intro Begins Jul 24, 2020Jul 24, 2020Drew Van Camp Comment It may not seem like much, especially after you see it, because it’s a very brief sequence and there is absolutely no text, [...]
Orbital Anniversary Jul 19, 2020Jul 19, 2020Drew Van Camp Today marks the third year of Cosmic Misfit Studio’s chat community on Discord. In celebration, I’ve put together a special image you can [...]
REVO v0.33.0: Player Ship Rebuilds Jul 16, 2020Jul 16, 2020Drew Van Camp Comment Player Ship & Pilot Core Now that enemies have all been rebuilt, I turned my attention to the player. I rebuilt not only [...]
REVO v0.32.3: Boss Defenses Jun 24, 2020Jun 24, 2020Drew Van Camp Comment Blast Waves & Armor With the boss ships rebuilt, I had a great foundation on which to build better ship components. So I [...]
REVO v0.32.2: Boss Rebuilds Jun 18, 2020Jun 18, 2020Drew Van Camp Comment The second half of the rebuild process is done. All enemies, from little mines to giant bosses, have been taken apart and put [...]
REVO v0.32.1: Rebuild Begins Jun 11, 2020Jun 11, 2020Drew Van Camp Comment This update is about some experimental changes and systems. The biggest change is the hardest to see, because it’s a workflow change under [...]
REVO v0.32: Gameplay Balance Jun 3, 2020Jun 4, 2020Drew Van Camp Comment Enemy Armor I felt that many enemies had become needlessly tedious to attack. They just soaked up too many bullets. Sure, we get [...]
REVO v0.31: Engine Upgrade May 22, 2020May 27, 2020Drew Van Camp Comment Push To Finish I’ve been running around in circles since the last game news in December. I’ve struggled over the creative direction for [...]
Retro Sunset May 9, 2020May 9, 2020Drew Van Camp Comment This one was a little tougher than the last design. Needed more than one round to get it right. First day I created [...]